The seventh edition of the cult series of turn-based fantasy strategy. Fun is focused on exploring the map, urban growth, turning tactical battles and the development of the characters. Heroes VII gives up most controversial innovation “six” and in many places goes back to the roots of the cycle, but it also offers some of your own news in almost every aspect of the game.
Might & Magic: Heroes VII is the seventh main installment of the cult series of turn-based strategy in the reality of fantasy. Just like the previous two views, seven established under the auspices of Ubisoft, but the task of producing the game once again entrusted to the new developer. This time it fell to the German studio Limbic Entertainment, which is the team that previously developed additions to the Might & Magic: Heroes VI, and set in the same universe RPG Might & Magic X: Legacy.
The story told by the Might & Magic: Heroes VII takes place ten years after the events of Heroes of Might and Magic V, and its focal point is a civil war fought over the throne of the Empire. The campaign focuses on the young prince of the House of Griffin named Ivan, who in order to gain the crown created the so-called. Council of Shadows, bringing together representatives of the six factions. To help the hero achieve victory, advisors deign him stories about the past history of their peoples – presented in the form of separate campaigns for the transition. With this solution, the story mode is very non-linear structure.
Might & Magic: Heroes VII features six playable factions. Among them were Haven Academy, Fortress, Necropolis, Sylvan and Dungeon (the last two were chosen by players in an online vote). Basic mechanisms of fun based on solutions from previous parts. The game is therefore a mixture of turn-based strategy with RPG elements. During the fun we visit the extensive maps, collect raw materials and expanding their cities. In addition, in the meantime we develop heroes, recruit units and roll buoys on the full details of battle maps.
The authors listened to suggestions and fans in the Might & Magic: Heroes VII restored the many solutions that were missing in Heroes VI. First of all, they abandoned simplified economic model, restoring the seven varieties of raw materials in place of four. Each faction received a two-dimensional screen of the city with single animated elements (in the “top six” were the same only after the release of patch 1.5). Was removed transformation system conquered castles, so for example. Busy necropolis no longer automatically transformed appropriately our hero city type. Units have lost the ability to teleport between sites (again, it is necessary to use the caravan). Returned using siege engines – balist, tents medics and their counterparts – during the battles. Moreover restored classic book of spells, sorcery and science by visiting the urban guilds of Mages.
It was decided to keep its sphere of influence on the adventure map and the comprehensive development model heroes – in the Might & Magic: Heroes VII we still have a view of all skill trees from the very beginning of the struggle, and we can plan the evolution of the hero from beginning to end. Maps adventures have become more open, which led to a greater emphasis on the aspect of exploration. In addition, the boards were made more attractive by increasing the variety of terrain and new interactive elements, making it possible to eg. The consumption of a certain amount of resources to erect a bridge over the ravine. In cities introduced the option appointment of the governor, binding to a variety of benefits, and mutually exclusive structures in the schema extension. With this latest innovation involves increasing the number of units from seven to eight fraction (in every city there are two variants of the creatures the highest level of your choice). We should also mention a varied forms of battlefields and the introduction of clashes in large premium for attacks from the side and from behind, which resulted in the deepening layers of tactical game.
Requirements Might & Magic: Heroes VII
Recommended: Intel Core i5 2400 3.1 GHz / AMD FX-6100 3.3 GHz, 6 GB RAM, 2 GB graphics card GeForce GTX 670 / Radeon HD 7870 or better, Windows 7 (SP1) 64-bit /8/8.1
Minimum: Intel Core i5 660 3.3 GHz / AMD Phenom II X4 955 3.2 GHz, 4 GB RAM, 1 GB graphics card GeForce GTX 460 / Radeon HD 5850 or better, Windows 7 (SP1) 64-bit /8/8.1